As one of the world's most respected developers and technology innovators, id Software is driven to set new standards with each game we create. id's iconic brands such as DOOM, QUAKE, and Wolfenstein are staples of popular culture for generations of gamers, and have been a spark of inspiration for countless designers, artists and programmers working throughout the industry today. With a development legacy spanning nearly two decades, and technology that has powered some of the most popular first person games ever released, id Software not only created the modern first person shooter genre, but has used this immersive canvas to deliver some of the most imaginative, terrifying and vivid adventures in gaming. From a fantastical Nazi Germany during World War II and an epic war-of-worlds battle against the Strogg, to the horrific depths of Hell itself, id strives with every game to deliver the experiences that define the genre. id Software is a ZeniMax Media company.
Please Note: Individuals submitting resumes or otherwise responding to employment opportunities at id Software are NOT considered applicants until they apply for a particular position and have been invited to complete the company's employment application.
id Software Job Listings
3D Modeler
Position: |
3D Modeler |
Level: |
Mid-Level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360, PS3 |
Job Duties: |
Create 3D object, world, and set-piece models for legendary id Software universes. |
Required Tools: |
Any major 3D package, Max, Mudbox, Zbrush, Modo, Photoshop and/or similar tools |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for talented and creative 3D artists skilled at creating high-poly and low-poly objects, world models, set-pieces, and other high quality 3D game art based on concept art, research and imagination.
Responsibilities include:
- Work collaboratively with art director, concept artists and environment artists to create the 3D models, objects, and set pieces that define and populate the game environments
|
Requirements: |
- 2+ years of game or film industry experience as 3D artist
- Substantial examples of current and past work demonstrating a strong understanding of shape, perspective, texture, color, and lighting.
- Extensive experience and proficiency with relevant 3D and 2D toolsets.
- Self-motivated, but able to take feedback and criticism and properly reflect comments in work
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for games and gaming
- Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines
- Excellent oral and written communication skills
|
Desired Skills and Pluses: |
- Significant contributions to at least 1 AAA shipped game or film
- Familiarity with id Software games, characters, brands and universes
- Traditional art skills including sketching, illustration, painting, etc.
- University or equivalent art-related degree
|
|
AI Programmer
Position: |
AI Programmer |
Level: |
Mid-level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360/Live, PS3 |
Required Tools: |
C++ Mandatory |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for an AI Programmer to work as part of a development team on legendary id game properties like DOOM and QUAKE, developing custom tools and technology for the game industry's most advanced engine technology. The AI Programmer should have a background in low-level AI modules, navigation, collision, physics and performance with the ability to work on systems from conception to completion. The AI Programmer will work with design and art teams to define and polish AI systems and behaviors, as well as develop support for tools necessary to help the teams.
|
Requirements: |
- 3+ years in the games industry
- Knowledge of AI techniques such as FSM's, path finding
- Proficient C++ coding experience
- Strong commitment to code quality, documentation and sound testing procedures
- Self-motivated, but able to take feedback and criticism and properly reflect comments in work
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for game development and game technology
- An understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes
- Excellent oral and written communication skills
|
Desired Skills and Pluses: |
- Experience with QUAKE 3 and/or DOOM 3/QUAKE 4 engine (idTech 3-4)
- Experience with First Person Shooters
- Next-Gen console experience
- B.S. in computer science or equivalent study in related fields
|
|
Associate Producer
Position: |
Associate Producer |
Level: |
Mid-Level |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360/Live, PS3 |
Required Tools: |
MS Office, XP, Vista, MS Project and/or other scheduling and productivity tools, Agile development methodologies |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for an ambitious and organized Associate Producer to assist with the organization, scheduling and daily coordination of development.
Job responsibilities include, but are not limited to:
- Assisting with the creation and management of the development schedule
- Assisting in creative approvals
- Assisting with the development and revision of design and technical documentation
- Management and maintenance of the development wiki
- Oversight of bug database and coordination/communication with development team
- Continually playing game builds and communicating written and oral feedback
- Assisting with gameplay/focus test sessions at id and/or publisher and compiling feedback and notes
- Regularly communicating and coordinating with our publisher's development and QA teams
- Daily correspondence with development team members
- Coordination of entire console manufacturer's submission and certification process, including documentation and communications
|
Requirements: |
- 3+ years experience as a production coordinator or associate producer at a developer or publisher (preferred experience on FPS action shooter or similar)
- Outstanding organizational and time management skills
- Outstanding oral and written communication skills
- Solid knowledge of, and experience with, common scheduling applications
- Confident and positive attitude
- Very solid technical knowledge of computer hardware and software
- At least 1 shipped title where credited as production coordinator or associate producer
- A sincere passion for games and gaming
- Self-motivated team player with very strong work ethic and cooperative attitude
- Letters of recommendation
|
Desired Skills and Pluses: |
- Technical (CS) degree or similar experience
- Experience in other disciplines of development (design, art)
- Familiarity with id Software games and/or technology
- Experience with console manufacturers, their submission process and guidelines
- College degree
- Scrum/Agile experience and/or certification
|
|
Character Artist
Position: |
Character Artist |
Level: |
Mid-level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360, PS3 |
Job Duties: |
Conceptualizing, Modeling, and Texturing High-poly Game Characters |
Required Tools: |
Any major 3D package, Mudbox, Zbrush, Modo, Photoshop and/or similar tools |
Spoken Language(s): |
English |
Work Authorization: |
United States |
Location |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for incredibly talented and imaginative high-poly 3D character artists to conceptualize and create characters for our legendary game universes. Candidates must demonstrate a mastery of appropriate toolsets and an extensive portfolio demonstrating appropriate capabilities modeling and texturing a wide range of character and creature types.
Responsibilities Include:
- Conceptualizing game characters and creatures
- Collaborating with art director, designers, programmers and animators on character specifications, movement, style, limitations, etc.
- Creating high-poly 3D characters and creatures
- Character and creature texturing
|
Requirements: |
- 2+ years of game or film industry experience as an artist
- Significant contributions to at least 1 AAA shipped game or film
- Substantial examples of current and past work demonstrating a strong understanding of form, silhouette, shape, texture, color and lighting.
- Able to create a low-poly model within poly budget and efficiently unwrap the uv's for texturing
- Extensive experience and mastery of relevant 3D and 2D toolsets
- Self-motivated, but able to take feedback and criticism and properly reflect comments in work.
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for games and gaming
- Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines
- Excellent oral and written communication skills
|
Desired Skills and Pluses: |
- Familiarity with id Software games, characters, brands and universes
- Traditional art skills including sketching, illustration, painting
- University or equivalent art-related degree
|
|
Concept Artists
Position: |
Concept Artist |
Level: |
Mid-Level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360, PS3 |
Job Duties: |
Critical in defining the style, atmosphere, character and overall design of legendary id brands like QUAKE and DOOM |
Required Tools: |
Hand skills, Photoshop or related software |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for talented and creative concept artists skilled at conceptualizing a wide variety of characters, environments, and other game media and creating detailed art direction materials. Ideal candidates will present previous and current work demonstrating an ability to create and refine rapidly, but with an artistic precision that can accurately and efficiently translate into the asset creation process.
Responsibilities include:
- Work collaboratively with art director, lead designer and other leads in defining the overall look, style, and atmosphere of the game.
- Create sketches, technical drawings, mood paintings, and story boards etc. of a wide variety of game assets, including environments, characters and set pieces.
|
Requirements: |
- 3+ years of game or film industry experience as a concept artist
- Substantial examples of current and past work demonstrating a strong understanding of shape, perspective, texture, color, lighting, and composition
- Ability to work quickly through concept iterations, but also able to create refined and precise concept drawings/paintings that easily translate into buildable game assets
- Extensive experience with appropriate and relevant 2D toolsets
- Self-motivated, but able to take feedback and criticism and properly reflect comments in work
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for games and gaming
- Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines
- Excellent oral and written communication skills
|
Desired Skills and Pluses: |
- Significant contributions to at least 1 AAA shipped game
- Familiarity with id Software games, characters, brands and universes
- Proficiency with modeling tools (Max, Maya, LightWave, Modo or other similar) or understanding of modeling process
- University or equivalent art-related degree
|
|
Effects Programmer
Position: |
Effects Programmer |
Level: |
Mid-Level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360/Live, PS3 |
Required Tools: |
C++ Mandatory |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a programmer to work specifically on visual effects for legendary game properties for the PC and game consoles. The effects programmer would be responsible for technical development of visual effects system from invention and prototyping to full implementation. Position requires extensive collaboration with leads, designers and artists as well as a creative eye and interest in creating unique and cutting edge visual effects. |
Requirements: |
- 3+ years in the games industry
- Strong C++ coding and design experience
- At least one shipped title where credited as programmer
- Excellent math skills
- Self-motivated, but able to receive constructive feedback and integrate into work
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for game development and game technology
- An understanding of and appreciation for milestones, schedules, deadlines and efficient game development processes.
- Excellent oral and written communication skills
|
Desired Skills and Pluses: |
- Experience with the QUAKE 3 and/or DOOM 3/QUAKE 4 engine (idTech 3-4)
- Experience with Open GL
- Next-Gen console experience
- B.S. in computer science or equivalent study in related fields
|
|
Environment Artist
Position: |
Environment Artist |
Level: |
Mid-Level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360, PS3 |
Job Duties: |
Next-Gen texture and 3D asset creation for environments |
Required Tools: |
Any major 3D package, Photoshop, Modo, Mudbox, Zbrush, etc. |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is seeking a talented 3D environmental artist to help us bring our worlds to life. The ideal candidate should have experience with the full range of Next-Gen asset creation, from high resolution and low polygon modeling, to UV and multi-pass texture creation. Applicants should be able to demonstrate comfort with a broad variety of environments and an ability to adapt to new and evolving toolsets. This job is ground zero for creating the most detailed and visually stunning environments in the industry today.
Responsibilities Include:
- Creating models, textures and set pieces, based on concept art and the need of the project.
- Working closely with level designers to help guide the direction and define the requirements of the game environment
- Experience with world building, texturing and lighting inside a game editor such as Radiant, Unreal or comparable editor
|
Requirements: |
- Established experience in environment asset creation using contemporary, real-time rendering methods.
- Strong professional portfolio demonstrating excellent core art skills, ability to create in various themes and styles, and experience with required tools
- Proficient in modern 3D modeling packages
- Demonstration of significant contribution to a shipped videogame title.
- Excellent team player with very strong work ethic and cooperative attitude
- Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines
- Self-motivated and focused worker with good communication and collaboration skills
|
Desired Skills and Pluses: |
- Familiarity with the id Software family of engines, tools and material creation
- Game industry experience
- Console development experience
- Passion for gaming, First Person Shooters in particular.
|
|
Game Programmer
Position: |
Game Programmer |
Level: |
Mid-Level |
Project: |
QUAKE LIVE |
Applicable Platforms: |
PC, Web (Xbox 360/Live, PS3 plusses) |
Required Tools: |
C & C++ Mandatory, idTech 3 or 4 Experience Preferred |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a programmer to join the team working on id’s innovative QUAKE LIVE online multiplayer game. You will be working with a small focused team on the continued development, maintenance and extension of QUAKE LIVE, a totally new online multiplayer experience. You will be responsible for many aspects of gameplay programming from invention to prototyping to full implementation, so you must be a flexible, creative, and proven problem solver, capable of working in many areas of code, including but not limited to:
- Client/Server Architecture
- UI Coding
- Collision Detection
- Game Engine/graphics
- Gameplay & Logic
- Math/Physics/Algorithms
- Multiplayer
- Database and back-end
|
Requirements: |
- 3+ years in the games industry or significant demonstrable mod work in the first person shooter genre
- Strong C and C++ coding and design experience
- Excellent/proven problem solving skills
- Excellent math skills
- Good organization and time management skills
- A passion for games and gaming.
- Excellent oral and written communication skills.
- A self-motivated team player with very strong work ethic and cooperative attitude.
- Authorized to work in U.S. / U.S. Citizen
|
Desired Skills and Pluses: |
- Experience with the QUAKE 3 and/or DOOM 3/QUAKE 4 engine (idTech 3-4)
- Experience/familiarity with PL/SQL, Python, Javascript
- Database Experience – particularly Oracle
- Experience with Jabber IM technology
- At least one shipped title where credited as programmer
- Strong networking skills
- Console experience
- B.S. in computer science or equivalent study in related fields
- Desire and vision to help shape a project from technology decisions to user interactions, gameplay, and overall experience.
|
|
Gameplay Programmer
Position: |
Gameplay Programmer |
Level: |
Mid-Level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360/Live, PS3 |
Required Tools: |
C++ Mandatory |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for gameplay programmers to work on our legendary game properties for the PC and game consoles. The gameplay programmer will be responsible for any aspect of gameplay programming from invention and prototyping to full implementation, including but not limited to:
- Client/Server Programming
- Collision Detection
- Gameplay & Logic
- Game systems
- UI
- Math/Physics/Algorithms
|
Requirements: |
- 3+ years in the games industry or demonstrable mod work in the first person shooter genre
- Strong C++ coding and design experience
- At least one shipped title where credited as programmer
- Excellent math skills
- Self-motivated, but able to receive constructive feedback and integrate into work
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for game development and game technology
- An understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes
- Excellent oral and written communication skills
|
Desired Skills and Pluses: |
- Extensive experience with the QUAKE 3 and/or DOOM 3/QUAKE 4 engine (idTech 3-4)
- Strong networking skills
- Console experience
- B.S. in computer science or equivalent study in related fields
- Desire and vision to help shape a project from the ground up
|
|
Generalist Programmer
Position: |
Generalist Programmer |
Level: |
Mid-Level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360/Live, PS3 |
Required Tools: |
C++ Mandatory |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a Generalist Programmer to work as part of a development team on legendary id game properties like DOOM and QUAKE, developing custom tools and technology for the game industry's most advanced engine technology. The generalist programmer is responsible for co-developing requirements for new systems, engaging in iterative development in C++, writing documentation and supporting the content developers professionally. The generalist programmer should be proactive and prepared to take accountability for the development activities assigned.
|
Requirements: |
- 2 years of game industry experience
- Strong C++ coding and systems design experience
- Cross-platform experience (PC, Xbox 360, PS3) including knowledge of each platform's strengths and weaknesses
- At least one shipped title where credited as a programmer
- Excellent math skills
- Self-motivated, but able to receive constructive feedback and integrate into work
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for game development and game technology
- An understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes
- Excellent oral and written communication skills
|
Desired Skills and Pluses: |
- Experience with the idTech code base (QUAKE 3, DOOM 3, QUAKE 4, etc.)
- First person shooter or other action shooter experience
- Next-Gen console experience
- B.S. in computer science or equivalent study in related fields
|
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Key Frame Animator
Position: |
Key Frame Animator |
Level: |
Mid-Level |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360, PS3 |
Required Tools: |
Maya |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for experienced game animators to work on both new and existing id game properties on PC and next-gen platforms. Bring your vision and passion for animation to some of the most anticipated games in the industry.
Responsibilities include:
- Work in a small team of animation professionals to create cutting edge in-game, creature, environment, and cinematic animations
- Work with Lead Animator to establish and define animation aesthetic and style of various games
- Work and collaborate well with motion capture animators
- Collaborate with designers in solving game play problems while maintaining artistic/animation vision
|
Requirements: |
- 4+ years animation experience in video games, as well as experience building, rigging, and animating characters - including humans, biped/humanoid creatures and multi-legged creatures; as well as human and creature faces
- Very solid understanding of animation theory and the principles of animation
- Very solid understanding of Maya
- Demonstrable examples of current and past work, including:
- In-game animation
- Key-frame animation cycles
- Facial animation
- Cinematic direction
- Good organization and time management skills
- A passion for games and gaming
- Excellent oral and written communication skills
- Excellent team player with very strong work ethic and cooperative attitude
- Current knowledge of newest developments in animation software and techniques
|
Desired Skills and Pluses: |
- Character and creature rigging
- Currently animator in games industry
- Experience editing and working with motion capture
- At least one shipped title where credited as animator
- Bachelors degree or equivalent formal training in animation
- Motion capture acting ability/experience
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Lead Game Designer
Position: |
Lead Game Designer |
Level: |
Lead |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360, PS3 |
Job Duties: |
Ground-up game design in existing id brands |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a talented and experienced lead designer to help us define the direction of some of the biggest brands in gaming. A lead designer has a passion for playing and designing games and the ability to push creative boundaries with insightful, inspiring, and intelligent work.
Responsibilities include:
- Managing a team of designers through every phase of development - from concept and prototyping, through full production
- Working with producer to determine tasks and schedules
- Collaborate with other team leads to design and build game systems and logic
- Head design meetings and group game review sessions
- Continually review the game and provide feedback to designers and artists
- Collaborate on game design documentation, writing proposals and final docs for all aspects of the game's design
Applicants should provide specific examples of relevant work. These examples can be in the form of playable game levels, screenshots, scripting examples, video captures, or any other method that conveys the work being demonstrated. Examples should also include descriptions of exactly what the applicant is responsible for and what creative processes were used
|
Requirements: |
- 7+ years of game industry experience as a designer, with at least 2 years as a lead or senior designer
- Significant contributions to at least 2 AAA shipped games, with at least 1 being credited as lead or senior designer
- Strong understanding of the first person action shooters, their related technology, and the tools used to build them
- Strong understanding of world building tools and/or relevant 3D software packages
- Strong communication, collaboration, and documentation skills
- Broad knowledge and interest in game theory and design principles
- Experience with story development and dialogue
- Self-motivated, hard worker with a team-focused attitude and ability to both give and take feedback and criticisms
|
Desired Skills and Pluses: |
- Experience designing multiplayer gameplay
- Proficiency with modeling tools (Max, Maya, LightWave, Modo or other similar)
- Experience with engine specific toolsets (Radiant, DEdit, UnrealEd, etc.)
- Programming and/or scripting experience
|
|
Lead Programmer
Position: |
Lead Programmer |
Level: |
Lead |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360/Live, PS3 |
Required Tools: |
C++ Mandatory |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a Lead Programmer to work as part of a development team on legendary id game properties like DOOM and QUAKE, developing custom tools and technology for the game industry's most advanced engine technology. The lead programmer is responsible for the overall technical design, direction, and quality of the project. The lead programmer is responsible for leading and managing a team of programmers, overseeing and evaluating schedules and priorities, proactively identifying problems and developing solutions that work well with the other development disciplines. The lead programmer must lead through experience, knowledge, example, using thoughtful evaluation of the project as a whole as well as critical evaluation of the strengths and weaknesses of others on the team. Team leads must work closely together, exhibit exceptional communication and interpersonal skills, and take a unique pride of ownership in the game - demanding a high level of accountability from themselves and the others in their department. Team leads must also maintain strong working relationships with individuals from other internal teams working with a common, internally-developed, engine code base.
|
Requirements: |
- 5 years of game industry experience, with at least 2 years as a lead programmer or higher
- Expert C++ coding and systems design experience
- Experience leading a team of multiple programmers (preferrably 5 or more)
- Excellent delegation skills and ability to empower others on the team
- Cross-platform experience (PC, Xbox 360, PS3) including knowledge of each platform's strengths and weaknesses
- At least one shipped title where credited as a programmer
- Excellent math skills
- Self-motivated, but able to receive constructive feedback and integrate into work
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for game development and game technology
- An understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes
- Excellent oral and written communication skills
|
Desired Skills and Pluses: |
- Experience with the idTech code base (QUAKE 3, DOOM 3, QUAKE 4, etc.)
- First person shooter or other action shooter experience
- B.S. in computer science or equivalent study in related fields
|
|
Level Designer
Position: |
Level Designer |
Level: |
Mid-Level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360, PS3 |
Job Duties: |
Gameplay systems, mission and story design, blocking and creation |
Required Tools: |
Level editors (Radiant, UnrealEd, etc.) and/or any major 3D package (Max, Modo, etc.) |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for talented and experienced level designers eager to join our accomplished team of designers.
Designers are expected to work in a collaborative team environment in the development of entertaining and cinematic game play experiences. They are responsible for the documentation and world construction of these experiences. Working with game play scripters, animators, artists, sound design and programmers, they are responsible for the implementation and tuning of the gameplay experience.
Applicants should provide specific examples of relevant work. These examples can be in the form of playable game levels, screenshots, scripting examples, video captures, or any other method that conveys the work being demonstrated. Examples should also include descriptions of exactly what the applicant is responsible for and what creative processes were used. |
Requirements: |
- 2+ years of game industry experience as a designer
- Significant contributions to at least 1 AAA shipped game.
- Firm understanding of first person action shooters and the game theory and design principles behind successful examples.
- Experience with engine specific toolsets (Radiant, DEdit, UnrealEd, etc.)
- Familiarity with world building tools and/or relevant 3D software packages.
- Self-motivated and focused worker with good communication and collaboration skills
- Good time management skills and an understanding of and appreciation for milestones, schedules, deadlines and efficient game development processes.
- A passion for games and gaming.
- Excellent oral and written communication skills.
- Excellent team player with very strong work ethic and ability to take and act on feedback.
|
Desired Skills and Pluses: |
- Familiarity with id Software games, characters, brands and worlds
- Multiplayer game design
- Proficiency with modeling tools (Max, Maya, LightWave, Modo or other similar)
- Experience with story creation and dialogue
- Programming and/or scripting experience
- Traditional art skills
|
|
Multiplayer Programmer
Position: |
Multiplayer Programmer |
Level: |
Mid-Level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360/Live, PS3 |
Required Tools: |
C++ Mandatory |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a multiplayer programmer to work on the multiplayer systems and gameplay for legendary id properties for the PC and game consoles. The multiplayer programmer will be responsible for architecting, maintaining, and optimizing any number of multiplayer game systems from invention and prototyping to full implementation within id's cutting edge new idTech 5 technology.
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Requirements: |
- 3+ years in the games industry or demonstrable mod work in the first person shooter genre
- At least one shipped title where credited as programmer with work specifically on multiplayer systems (preferably action shooters - FPS or third person)
- Strong C++ coding and design experience
- Very solid understanding of fundamental client-server networking architecture
- Solid experience and examples of writing game network code using TCP/IP and UDP
- Solid understanding of prediction, bandwidth, latency, and other multiplayer related considerations
- Excellent math skills
- Self-motivated, but able to receive constructive feedback and integrate into work
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for game development and game technology
- An understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes
- Excellent oral and written communication skills
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Desired Skills and Pluses: |
- Extensive experience with QUAKE 3 and/or DOOM 3/QUAKE 4 engine (idTech 3-4)
- Console experience
- B.S. in computer science or equivalent study in related fields
- Desire and vision to help shape a project from the ground up
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Producer
Position: |
Producer |
Level: |
Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360/Live, PS3 |
Required Tools: |
MS Office, XP, Vista, MS Project and/or other scheduling and productivity tools, Agile development methodologies |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a skilled veteran producer to manage the organization, scheduling and daily coordination of development.
Job responsibilities include, but are not limited to:
- Creation and management of the development schedule
- Coordinating and managing creative approvals
- Assisting with the development and revision of design and technical documentation
- Providing design and development processes direction and feedback
- Continually playing and evaluating game builds and communicating written and oral feedback
- Coordinating gameplay/focus test sessions at id and/or publishers and compiling feedback and notes
- Regularly communicating and coordinating with our publisher's development and QA teams
- Daily correspondence with development team members
- Coordination and documentation of development meetings
- Oversight of console manufacturer's submission and certification process
- Ability to represent products and id Software for media appointments and trade shows
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Requirements: |
- 3+ years production management experience on a FPS or similar genre (3rd person action shooter) either at a developer or publisher
- Outstanding organizational and time management skills
- Oustanding oral and written communication skills
- A thorough understanding of, and demonstrable experience working within a modern game development process, including estimating workflow, identifying bottlenecks and dependencies, evaluating work quality, and anticipating and proactively solving problems
- Extensive knowledge of, and experience with common scheduling applications
- College degree
- Confident and positive attitude
- Solid technical knowledge of computer hardware and software
- At least one shipped title where credited as at least producer
- A sincere passion for games and gaming
- Self-motivated team player with very strong work ethic and cooperative attitude
- Letters of recommendation
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Desired Skills and Pluses: |
- Technical (CS) degree or similar experience
- Familiarity with id Software games and/or technology
- Experience with console manufacturers, their submission processes and guidelines
- Scrum/Agile experience and/or certification
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PC/Network Support Specialist
Position: |
PC/Network Support Specialist |
Level: |
Entry-Level |
Spoken Language(s): |
English |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
adminjobs@zenimax.com |
Job Description and Responsibilities: |
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Responsibilities Include:
- Provides technical assistance and training to system users.
- Responds to users’ requests for assistance by phone and in person.
- Installs and modifies personal computer and network hardware and software.
- Diagnoses hardware, software, and operational problems and takes remedial actions or recommends procedural changes.
- Install and configure peripheral equipment such as monitors, keyboards, printers, and disk drives.
- Load and configure operating systems and applications such as Microsoft Office, Maya, 3D Studio Max, and Modo.
- Assist with technology strategies and solutions.
- Carryout RMA process for defective equipment.
- Maintain licensing database for software and asset tracking for hardware.
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Requirements: |
- Bachelor’s degree in Computer Science or equivalent.
- Proficient in desktop and server software, hardware, and operating systems.
- Organizational skills as demonstrated by the ability to work on several tasks at once with frequent interruptions while meeting sensitive deadlines.
- Proven analytical and problem solving skills.
- Strong hardware experience (build, repair, and troubleshoot issues).
- Able to lift 60 pounds (monitors, computers, printers).
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QA Supervisor
Position: |
QA Supervisor |
Spoken Language(s): |
English |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
adminjobs@zenimax.com |
Job Description and Responsibilities: |
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Responsibilities Include:
- Responsible for overall test scheduling for project(s)
- Responsible for resource management and prioritization
- Ability to effectively supervise an in-house, outsourced or offsite QA group
- Track and manage the daily workload of the QA Department
- Detailed tracking and timely reporting of work progress and deliverables to Production and QA Management
- Interface regularly with management and testers to obtain and exchange information
- Effectively and objectively, communicate the status and risks of the project to Management and Production
- Be the 'expert' on the testing status of the game and its features
- Interact directly with Development team to discuss test scheduling and issues
- Create test structure and oversees test plan creation
- Supervise the creation of test cases and test suites that cover all game functionality
- Offer guidance to all testers in the troubleshooting of escalated bugs of a complex nature
- Provide thoughtful and professional feedback on tester performance and gameplay related issues
- Proactively gather feedback from clients and monitor customer satisfaction
- Manage the project database; ensuring high quality on bug entry, timely response on requests for more information, and proper bug flow
- Diagnose and communicate issues at a high-quality level (i.e., complex bug troubleshooting and scheduling conflicts) to upper management
- Assist in the creation and implementation of training materials for team members
- Coach and mentor testers on proper QA processes
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Requirements: |
- 3 - 5 years software test experience
- BS in Computer Science or previous experience in Test Automation is desired
- Proven background in Game Test process and procedures
- Experience with Game Certification processes and testing
- Strong analytical skills in reviewing all design-related information and interpreting areas of risk in testing
- Excellent team work required
- Excellent communication and organizational skills
- Strong conflict resolution skills
- Flexibility to changing priorities
- Extensive knowledge of games with proven experience with PC and Console game testing
- Experience with games on Mobile Platforms desired
- Self motivated, with strong work ethic and ability to work with limited supervision
- Advanced skill set for using Windows applications and Hardware
- Knowledge and experience with tools for scheduling and tracking deliverables
- Proficient with MS Office
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Scripter
Position: |
Scripter |
Level: |
Mid-Level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360, PS3 |
Job Duties: |
Work collaboratively with designer and other disciplines to create immersive, interactive and cinematic game experiences. |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for talented and experienced scripters eager to join our accomplished team of designers working on legendary id game properties. Scripters are responsible for scripting major cinematic events and large scale combat using id's proprietary scripting tools. In addition to scripting gameplay and major events, id Software also expects scripters to proactively contribute creative gameplay ideas throughout the game creation process.
Applicants should provide specific examples of relevant work. These examples can be in the form of playable game levels, screenshots, scripting examples, video captures, or any other method that conveys the work being demonstrated. Examples should also include descriptions of exactly what the applicant made and what creative processes were used.
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Requirements: |
- 2+ years of game industry experience as a scripter
- Significant contributions to at least 1 AAA shipped game.
- Experience with programming and/or scripting syntax languages.
- Firm understanding of first person action shooters and the game theory and design principles behind successful examples.
- Familiarity with world building tools and/or relevant 3D software packages.
- Self-motivated and focused worker with good communication and collaboration skills.
- Good time management skills and an understanding of and appreciation for milestones, schedules, deadlines and efficient game development processes.
- A passion for games and gaming.
- Excellent oral and written communication skills.
- Excellent team player with a strong work ethic and ability to take and act on feedback.
- The ability to learn quickly independently of others.
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Desired Skills and Pluses: |
- Programming Experience
- Familiarity with id Software games, characters, brands and worlds.
- Experience with engine specific toolsets (Radiant, DoomScript, DEdit, UnrealEd, etc.)
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Senior QA Tester
Position: |
Senior QA Tester |
Spoken Language(s): |
English |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
adminjobs@zenimax.com |
Job Description and Responsibilities: |
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Responsibilities Include:
- Provides technical assistance and training to system users.
- Run assigned test requests and identify game issues (bugs)
- Test and verify bug fixes
- Enter accurate high-quality game issues based on department standards into bug tracking system
- Diagnose and communicate issues at a high-quality level (i.e., complex bug troubleshooting) to management
- Provide thoughtful and professional feedback on gameplay related issues in both written and verbal form.
- Assist in assessing and escalating game issues and concerns with peers and to senior team members
- Able to assist in organizing a small group of testers working on specific game area(s)
- Able to Supervise a small group of Testers
- Able to Track and Report work progress and deliverables
- Able to establish and maintain communication links between testers, leads and management
- Interface regularly with QA leads and management team to obtain and exchange information.
- Interact directly with Development team as needed
- Assist in the creation and implementation of training materials for team members
- Able to assist new-hires and inexperienced team members
- Become an ‘expert’ on particular game features, terminology, history and rules
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Requirements: |
- 1 - 2 years software test experience
- Solid background in Test process and procedures
- Experience and understanding of PC and Console game testing
- Extensive knowledge of games – a Gamer
- Advanced skill set for using Windows applications
- Knowledge and exposure to tools to help schedule and track deliverables
- Ability to actively provide mentoring on a individual and group basis
- Ability to identify areas of improvement needed within the team and provide feedback to team members and management
- Proficient with MS Office
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Desired Skills: |
- Strong analytical skills in reviewing all design-related information and interpreting areas of risk in testing
- Exposure to Certification Testing for Consoles
- Bachelors Degree or equivalent desirable
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Tools Programmer
Position: |
Tools Programmer |
Level: |
Mid-level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360/Live, PS3 |
Required Tools: |
C++ Mandatory |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a tools programmer to work as part of a development team on legendary id game properties like DOOM and QUAKE, developing custom tools and technology for the game industry's most advanced engine technology. The tools programmer must be able to work closely with individuals in the other development disciplines to create effective and efficient workflow solutions and processes including game editor/visual tools, as well as build and pipeline tools
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Requirements: |
- 3+ years in the games industry
- Strong C++ coding and design experience
- An eye for and dedication to usability design
- At least one shipped title where credited as programmer
- Excellent math skills
- Self-motivated, but able to receive constructive feedback and integrate into work
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for game development and game technology
- An understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes
- Excellent oral and written communication skills
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Desired Skills and Pluses: |
- Experience with QUAKE 3 and/or DOOM 3/QUAKE 4 engine (idTech 3-4)
- Experience with Open GL
- Next-Gen console experience
- B.S. in computer science or equivalent study in related fields
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Web Developer/Programmer
Position: |
Web Developer/Programmer |
Level: |
Mid-level to Senior |
Project: |
QUAKE LIVE |
Applicable Platforms: |
Web, PC, Mac, Linux |
Job Duties: |
Web Programming, Website Design |
Required Tools: |
Significant experience with PHP, Javascript, CSS, XHTML. Experience managing Apache under Linux and/or related technologies. Experience using one of these database systems - Oracle, MySQL and/or PostgreSQL |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a senior web programmer with extensive experience and capabilities in a variety of web programming techniques, and database systems to join the team working on id's innovative QUAKE LIVE online multiplayer game. The web developer will be working with a small focused team on the continued development, maintenance and extension of QUAKE LIVE, a totally new online multiplayer experience and online service. The web developer will be responsible for many aspects of web development from invention to prototyping to full implementation, so you must be a flexible, creative, and proven problem solver capable of working in existing code as well as writing new systems from the ground up.
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Requirements: |
- 5+ years of Web programming and site architecture experience, including extensive experience with PHP, Javascript, CSS, XHTML
- Experience managing Apache under Linux and/or related technologies
- Experience architecting high load, high visibility web based applications in a secure environment
- Experience developing cross-browser compatible web sites and web applications
- Ability to evaluate static design ideas and documentation and provide technological solutions
- Experience estimating and scheduling development tasks
- Solid background in relational database design (Oracle, MySQL and/or PostgreSQL), and efficiently interfacing them with web systems
- Knowledge and passion for current web trends, technologies and online communities
- Excellent oral and written communication skills
- Demonstrable examples of current or past work with specific insight into your contributions
- Good organization and time management skills
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Desired Skills and Pluses: |
- Passion for games and gaming - particularly online games
- Familiarity with other programming languages, including Python
- Experience with QUAKE 3 and/or DOOM 3/QUAKE 4 engine/technology (idTech 3-4)
- Experience or familiarity with XMPP
- Experience developing or interfacing with MPAPI and/or ActiveX web plugins
- Experience or familiarity with Openfire XMPP server or similar technologies
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